public class AttackRange {
    public int[][][] getAttackRanger =new int[][][]{
            {
                    {0,0,0,0,0,0,0},
                    {0,0,0,1,0,0,0},
                    {0,0,0,1,0,0,0},
                    {0,1,1,0,1,1,0},
                    {0,0,0,1,0,0,0},
                    {0,0,0,1,0,0,0},
                    {0,0,0,0,0,0,0}
            },
            {
                    {0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0},
                    {0,0,1,1,1,0,0},
                    {1,1,1,0,1,1,1},
                    {0,0,1,1,1,0,0},
                    {0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0}
            },
            {
                    {0,0,0,1,0,0,0},
                    {0,0,0,1,0,0,0},
                    {0,0,1,1,1,0,0},
                    {0,0,1,0,1,0,0},
                    {0,0,1,1,1,0,0},
                    {0,0,0,1,0,0,0},
                    {0,0,0,1,0,0,0}
            },
            {
                    {0,0,0,1,0,0,0},
                    {0,0,0,1,0,0,0},
                    {0,0,1,1,1,0,0},
                    {1,1,1,0,1,1,1},
                    {0,0,1,1,1,0,0},
                    {0,0,0,1,0,0,0},
                    {0,0,0,1,0,0,0}
            }

    };
}
